Following is a document explaining the constraints of the design and development of Able. This covers everything from general aesthetic to the brushwork that we desire for the finalized assets within the game. There are examples of character construction and basic outlines for effects and movement.

Style guide

Please refer to the style guide when it comes to the creation of the assets, levels and anything else that may be in the final game.

Below is the visual layout and level design. This should be referred to for both the asset creation and creation of the levels in regards to placement.


Sylvia Wilson 0.3